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| Home / Games / Sorry! | [SET AS HOME PAGE] |
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by ZY -- Sorry is described as a crazy race, because unlike the classic game of Ludo, where you move in the game is not determined by a dice roll, but by the cards you draw. So it is possible that you could move forward or backward at your turn. The board starts with each player having 4 pawns imprisoned just like in Ludo. Each player draws a card from the pile on each turn. The card gives instructions on moving forward, backward or coming out of prison. When the pile is finished, it is reshuffled and drawn again to continue play. You would need to draw a 1, 2 or Sorry card to get out of prison. Once out of prison, you just need to follow the instructions on the cards to move forward or backward. The goal is to move around the board and eventually reach the Home square for your colour. The first player with all 4 pawns back to the Home square wins. Moving backward isn't necessarily bad for your position, because it can be a shortcut for you to reach your Home square without going for a merry-go-round ride. Plus you can even out the game for everyone by using the cards well. So on to the card numbers: No. 1: Move forward 1 or come out of prison Good for the beginning of the game when you need to free your pawns from prison. Otherwise a normal move of 1 square is sooo slow. No. 2: Move forward 2 or come out of prison, draw another card A nice card to have anytime.. to free pawns from prison, or move a pawn on the board forward 2. 2 squares might not be much, but drawing the next card can prove to be advantageous. An example scenario: 2 to move a pawn out of prison, then the next card happens to be a backward 4 - presto, instant shortcut that takes the lucky pawn right next to the Home area (refer to the board diagram for a clearer picture). No. 3: Move forward 3 squares Straightforward and easy move forward 3. No. 4: Move backward 4 squares Move back 4.. usually causes your pawn some trouble, unless you have a pawn near the start square and moving back 4 is a shortcut to Home. No. 5: Move forward 5 squares 1.. 2.. 3.. 4.. 5.. that's 5 squares forward. No. 7: Move forward 7, or split 7 between 2 pawns 1 pawn moves forward 7, or alternatively splitting 7 between 2 pawns is convenient to take a pawn Home. A pawn needs an exact number to get to Home, so if one pawn has 4 more squares to get to Home, splitting 7 makes the pawn move 4 squares to get to Home, and another pawn elsewhere just moves the remaining 3 squares. No. 8: Move forward 8 squares As above, just continue counting 6.. 7.. 8 after reaching 5. No. 10: Move forward 10, or backward 1 square Choice of moving forward, or going backward 1 square. The going backward is convenient when your pawn is near the Start square and is considering taking a shortcut to Home. No. 11: Move forward 11, or change positions with an opponent's pawn Move forward, or else change positions with a pawn of another colour. Very nice for switching places bringing your pawn closer to your Home and taking an opponent's pawn backward and hence further from Home.. haha. If your pawn is too near Home to move forward 11, you can choose to Skip your turn and not use the 11 card. No. 12: Move forward 12 squares 5.. plus another 8 squares, equals 12 squares forward. (its 7 actually, just checking if you were paying attention) Sorry: come out from prison and kick an opponent's pawn back to prison Just land on the square where a pawn of another colour is. Very frustrating for the opponent when they are near Home only to get kicked back to prison. KICKING PAWNS BACK TO PRISON Its possible to kick another colour's pawns back into prison, by landing on the square they are on, or sliding on the coloured squares and knocking them off. Speaking of sliding, read on. SLIDING Accompanied with a "woohoo" sound, your pawn sounds like it's having a lot of fun. A slide is a series of a few consecutive coloured squares on the game board. Landing on the first coloured square (a coloured arrow) allows you to slide to the last square. If there are any pawns (even others of your own colour) on those slides, they all get knocked back to prison. Note that you can't slide on your own colour (i.e. if you control red, you can't slide on red arrows, but you can have fun sliding on the coloured slides of green, blue and yellow.) Pb's ThinkTank - [Personality] [Inspiration] [Testimony] [Texts] [Design] [Games] [Blog Home] |
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RED has 1 pawn stuck in Prison, 1 pawn at Home. 1 pawn is 8 steps away from Home, and the final pawn is a long way off. BLUE has won the game, having sent all 4 pawns back Home. YELLOW has 1 pawn at Home, 1 pawn in the Safe Zone (5 steps from Home), 1 pawn 10 steps away from Home, and the final pawn at the Start Square. GREEN has 1 pawn in the Safe Zone (4 steps from Home), 1 pawn a long way off, and 2 pawns stuck in Prison. REMEMBER 1. Instructions on all cards MUST be obeyed at your given turn, even if it proves to be disadvantageous to you. 2. You need the exact amount of moves in order to send your pawn home. |